

“This holds true in RTS as well, and all of them need a dedicated specialist to give their full-time attention to the task at hand to make a game great.” “Honestly, I think there is no design component, whether gameplay, art, or sound based that is not important in any game,” Balint says.

I felt that this could be factored into the decline in the popularity of RTS games. One question I wanted to ask was if there was any particular design component that developers need to consider especially for RTS games. Balint mentions that “Age of Mythology has a very good campaign, great faction asymmetry and strategic depth.” While Kiwi Brothers Studio also agreed, saying that Warcraft 3 told an epic story. It seems that Balint and Kiwi Brothers Studios share similar opinions. Personally, my favourite RTS games include: Warcraft 3, Age of Empires 2 and Age of Mythology. There are many notable games that most fans will refer to when discussing which was the best RTS game. Let’s not forget the great games we had before the fall, though. The emergence of MOBAs such as League of Legends and Dota 2 was a possible ledge from which the RTS genre jumped off of, beginning its gradual fall from popularity. Certainly, as the decades have gone by, a wider variety of genres have popped up that appeal to a tired, casual RTS audience. This is an important factor to address when it comes to the myth of the ‘deceased’ RTS genre. It was different in the length of matches, focusing on one character or hero, a focus on multiplayer interactivity, and it was more attractive to the newer wave of younger players entering the scene.ĭota 2 was originally a custom map (called Defense of the Ancients) from the Warcraft 3 modding community. MOBAs offered a new experience for a player base that had seen the same harvest-build-destroy mode of RTS for the last decade. Since 2010 we have had Starcraft 2, Company of Heroes 2, and Halo Wars 2 – these 3 were good, successful games.” Kiwi Brothers Studio, on the other hand, addressed how the golden age was a result of “the gaming audience being different” and having “less variety compared to now.”Īround 2010, when the supposed ‘golden age’ of RTS ended, another popular genre emerged from the modding community of Warcraft 3: MOBAs. Pre-2010 we had SO MANY great, AND successful RTS games. I asked Balint to share his opinion of the ‘golden age of RTS,’ and he had this to say: “That’s a very difficult topic, but numerically speaking, I’d probably say yes. Later, I got curious about learning to implement changes based on that feedback.” The developers who work on the RTS games now are the devoted fans of the RTS ‘golden age’ classics. I would report bugs, give feedback on gameplay, balance, pacing. I applied to be a volunteer tester on the Complex mod. Balint from Creative Assembly says: “My first game dev experience was in Homeworld modding in 2008. The developers over at Kiwi Brothers Studio gathered most of their experience from the active modding scene in Warcraft 3. Their passion for the RTS games they loved playing often became their motivation to improve games. Most of these developers emerged from the modding scene. Furthermore, I was able to talk to Kiwi Brothers Studio, who are currently working on their first RTS game Liquidation.īalint Marczin also streams RTS games like Age of Mythology on his Twitch channel Nakamura_RTS.
#New rts games like warcraft 3 series
I was fortunate enough to interview Balint Marczin, a lead developer from Creative Assembly, the studio responsible for the Total War series of 4X/RTS games. To help dispel this myth, I decided to reach out to some RTS developers. It’s time we re-examine and then dispel the myth.

People begin missing out and are led astray. Upon hearing that these games might be dead, people will move on to games that, while being more popular, may not be the actual game they’re after. Are they really dead, though? Hyperbole like this doesn’t attract potential players. In the last decade, the myth that “RTS games are dead” has begun to emerge and has persisted. There are various reasons for this, which we’ll discuss later. While there have been many great and interesting RTS games made more recently, the genre is certainly not as popular as it used to be. The gameplay, which involves tactics that require attentiveness, speed and micromanagement, is something I personally sorely miss in contemporary gaming. The story campaign in Warcraft 3, told across four (not including the expansion) epic campaigns from different perspectives laid the groundwork for a world that became a titan of the MMO genre: World of Warcraft. The single-player campaigns in these RTS titles offer a great space for writers to tell expansive and rich stories. Real-time strategy games provide an experience that in my mind few games can offer nowadays.
#New rts games like warcraft 3 Pc
Warcraft 3 was a beloved RTS game for many PC gamers of the early 2000s.
